Trapper
Creature reference · Catalog CR 3

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Skill order
Each encounter takes the first one, two, or three skills below. Standard foes gain a second at level 41 and a third at 81; elites and guardians carry one extra, capped at three. Effects shown are their full-strength values at level 100 before defenses.
01
Warded
Takes only 80% damage from Space.
02
Frenzied
Below half health, bleeding hurts 50% more.
03
Hexing
Healing from attacks is reduced by 25%.
Native realms
No assigned native realms in the current source catalog.
Encounter pools
No assigned encounter pools in the current source catalog.
Guardian of
No assigned guardian of in the current source catalog.
