Remorhaz
Creature reference · Guardian · Catalog CR 11

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Skill order
Each encounter takes the first one, two, or three skills below. Standard foes gain a second at level 41 and a third at 81; elites and guardians carry one extra, capped at three. Effects shown are their full-strength values at level 100 before defenses.
01
Frenzied
Below half health, bleeding hurts 50% more.
02
Ironhide
Non-critical strokes do 90% damage.
03
Regenerating
After 60s of silence, mends up to 10% of its health.
